Zaria Min Deir
0uter.Heaven Back and Forth
1237
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Posted - 2015.03.16 16:41:00 -
[1] - Quote
You like the idea of set frontlines, which sure sound cool in theory... But correct me if I'm wrong, but I am assuming you haven't really had to deal with PC logistics? The activity levels of PC currently also don't really support a model that is quite that harsh. Only being able to attack the same system, or maybe 1 or 2 jumps out would limit the very low activity too much to be sustainable.
The agressive variant is excessive in my opinion. The medium one looks more viable, and certainly much better than the current system, though I see room for finetuning it some. Clone attrition needs to be an actual thing, I agree, and differentiating the SIs from each other more is great. But we need to not discourage people from attacking entirely
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Zaria Min Deir
0uter.Heaven Back and Forth
1238
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Posted - 2015.03.16 17:14:00 -
[2] - Quote
Cat Merc wrote:Zaria Min Deir wrote:You like the idea of set frontlines, which sure sound cool in theory... But correct me if I'm wrong, but I am assuming you haven't really had to deal with PC logistics? The activity levels of PC currently also don't really support a model that is quite that harsh. Only being able to attack the same system, or maybe 1 or 2 jumps out would limit the very low activity too much to be sustainable. The agressive variant is excessive in my opinion. The medium one looks more viable, and certainly much better than the current system, though I see room for finetuning it some. Clone attrition needs to be an actual thing, I agree, and differentiating the SIs from each other more is great. But we need to not discourage people from attacking entirely While yes I have never dealt with PC, but I find it downright idiotic that you can attack almost across Molden Heath with any sort of viability. Could you explain more clearly how the PC mechanics don't support it other than "I know"? I said, the activity levels, not the mechanics. Also, where does the "I know" come from?
I am talking about the fact that, in my experience, currently PC is very stagnant. There is no need to actively discourage people from participating, and my personal opinion making the clone attrition too harsh, particularly in one instant huge change from the current model, would be discouraging to some. If PC 2.0 rejuvenates PC to even near the levels of the early days of Uprising, then, sure, extreme clone attrition might be something that would work. But I believe moderation is the better first step in most changes.
And I also stated A) I think clone attrition needs to actually happen and B) I think Kane's proposal is much better than the current system. So, we are already in agreement that the current system needs to change.
I am simply of the opionion that the change shouldn't be as drastic as you propose.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Zaria Min Deir
0uter.Heaven Back and Forth
1412
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Posted - 2015.05.14 15:05:00 -
[3] - Quote
I personally hope that if indeed changes in this vein are implemented (and they should be, absolutely), 'aggressive' isn't the first step. These things can be tweaked later, and that goes in both directions, but I would hope by now most of us see a value in making moderate changes and then finetuning them based on results as opposed to making drastic changes "just because".
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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